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Animation Market Size to Reach $642.5 billion in 2030

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The Animation market revenue share is set to grow at a yearly rate of 5.2% during 2021-2030, while its valuation is Projected to jump from $ 354.7 billion in 2020 to $642.5 billion in 2030.

The Animation market report covers a detailed analysis for the historic period 2017-2020, considering 2021 as the base year and forecast (growth) for 2021-2030.

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This research report evaluates the Animation market on a global and regional level. It offers a thorough analysis of the market revenue status, growth, future trends, and forecast of the global Animation market for the period from 2017 to 2030.

Growth Factors

Communication and the television industries are growing at the rapid pace. The technological advancements in the communication and the television industry are major driver for the global animation market growth. Addition to this, in the recent movies, the adoption of the visual effect technology is increasing which is projected to have positive effect on the global industry growth. Increasing entertainment and the media industry is anticipated to create numerous opportunities for the growth industry growth in the near future. Increasing base of the video viewers owing to increased usage of smartphones, internet penetration, easily accessible multimedia devices and growth in the usage of the tablets are among major factors anticipated to augment the growth of global animation industry over the forecast period of time. However, lack of the government support is major factor to limit the target industry growth in the near future. Along with this, lack of the investment and increased sensitivity of the price due to intense competition are among major factors to hinder growth of the global industry in the near future. However, arrival of AI and VR will create huge opportunities in the global industry.

Market Report Scope

Report Highlights Details
Market Size USD 642.5 billion by 2030
Growth Rate CAGR of 5.2% from 2021 to 2030
Base Year 2020
Historic Data 2017 to 2020
Forecast Period 2021 to 2030

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This report enables readers to make important decisions with regard to their business, with the help of a wealth of Information enclosed in the study. The report also provides the compound annual growth rate (CAGR) of the global Animation market for the forecast period of 2021–2030. This data can help readers interpret quantitative growth aspects of the global market during the forecast period. It presents a wealth of information on key market dynamics, including drivers, market trends, and challenges, as well as the structure of the global market across the globe.

The report analyzes the historical and present-day scenario of the global Animation market to accurately gauge its growth potential. The study presents detailed information about important growth factors, restraints, and key trends that are creating the landscape for growth of the global market in order to identify opportunities for stakeholders.

Key Highlights

  • On the basis of type 2D animation product type will register supreme share in the near future. The growth is attributed to its growing adoption in the various industry verticals across the globe. Sideways with this the motion graphics product type segment will be growing at considerable pace and will fuel growth of the animation industry in the near future.
  • Based on offerings the global market is categorized as software and services among which the software segment will register maximum share in the near future. Services offerings segment is anticipated to register highest growth rate as well as market share over the forecast period of time.
  • Among the industry segment media and entertainment industry estimated as a dominant segment, along with maximum share in year 2020. The growth is attributed to its rising popularity. Along with this the automotive segment is anticipated to grow at the noteworthy growth rate and will augment the market revenue.
  • Smith Micro Software, Inc. accounted for a significant share of the global animation market due to the implementations of its innovative business strategies.
  • The North America will lead the worldwide industry owing to augmented demand for the animation in various end user applications, coupled with presence of major companies in the North America and business plans that are executed by the chief companies in the nations of North America is prospective to observer significant growth of aiming industry in future.
  • The Asian market is probable to list the striking CAGR, on account of growing demand for the animation in emerging economies. Likewise, utmost of the companies functioning in the market are advancing deeply in order to get the modest advantage in the animation market in the Asia Pacific.
  • The Latin America animation market is expected to grow at moderate CAGR in the near future. Also, Middle East and Africa region is expected to create lucrative growth opportunities in the target industry.

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Competition Landscape

In the final section of the research report, Precedence Research provided the global Animation market structure and a detailed competition landscape to provide a dashboard view of key players operating in the global market along with their business strategies to report audiences. This section is primarily designed to provide clients with an objective and detailed comparative assessment of the key providers specific to a market segment in the value chain of the market.

Some of the major players in the Animation market include:

  • SideFX
  • Adobe
  • Broadcast2World, Inc
  • Smith Micro Software, Inc.
  • Animation Sharks
  • IdeaRocket
  • Triggerfish Studios
  • EIAS3D
  • NewTek, Inc
  • BRAFTON
  • Corel Corporation
  • Autodesk Inc.
  • Videocaddy
  • Maxon Computer
  • WinBizSolutionsIndia

Market Segmentation

By Offerings

  • Software
  • Services

By Product Type

  • 2D Animation
  • 3DAnimation
  • Motion graphics
  • Stop Motion
  • Other

By Industry

  • Direct
  • Education
  • Media and Entertainment
  • Aerospace and Defense
  • Automotive
  • Healthcare
  • Others

Regional Segmentation

– North America (U.S. and Canada)

 – Europe (Germany, France, U.K., Italy, Spain, Rest of Europe)

 – Asia-Pacific (China, Japan, India, Southeast Asia and Rest of APAC)

 – Latin America (Brazil and Rest of Latin America)

– Middle East and Africa (GCC, North Africa, South Africa, Rest of MEA)

Research Methodology

  • Market estimate for 2020
  • Average selling price (ASP) per region for specific product type
  • Filtrations and assortment of gathered data, to estimate the base year (2021) market size for the country
  • Gathering data from company websites, annual reports, white papers, financial reports, broker reports, investor presentations, and SEC filings
  • National government documents, statistical databases
  • News articles, press releases, and webcasts specific to companies operating in the market
  • Country wise analysis through internal and external proprietary databases, and relevant patent and regulatory databases
  • Determination of market penetration by country

Most Asked Questions –

What was the market size value of the Animation in 2020?

What is the expected market size by 2030?

What is the Animation market growth?

What are the key factors that positively influence market growth?

Who are the prominent players in the Animation market?

Why Buy this Report?

The purpose of Precedence Research’s Animation market study is to provide stakeholders with a detailed picture of potential barriers and untapped opportunities. The report contains exclusive information to assist businesses in making informed decisions about how to maintain growth throughout the assessment period.

TABLE OF CONTENT

Chapter 1. Introduction

1.1. Research Objective
1.2. Scope of the Study
1.3. Definition

Chapter 2. Research Methodology

2.1. Research Approach
2.2. Data Sources
2.3. Assumptions & Limitations

Chapter 3. Executive Summary

3.1. Market Snapshot

Chapter 4. Animation Market Variables and Scope

4.1. Introduction
4.2. Market Classification and Scope

Chapter 5. COVID 19 Impact on Animation Market

5.1. Covid-19: Animation Industry Impact
5.2. Animation Business Impact Assessment: Covid-19
5.2.1. Services Challenges/Disruption
5.2.2. Market Trends and Animation Opportunities in the COVID-19 Landscape for Major Markets
5.3. Strategic Measures against Covid-19
5.3.1. Government Support and Initiative to Combat Covid-19
5.3.2. Proposal for Animation Market Players to deal with Covid-19 Pandemic Scenario

Chapter 6. Animation Market Dynamics Analysis and Trends

6.1. Market Dynamics
6.1.1. Market Drivers
6.1.1.1. Advancements and developments across the communications and technology sectors globally
6.1.1.2. Growing media and entertainment industry
6.1.2. Market Restraints
6.1.2.1. Lack of investment and government support
6.1.3. Market Opportunities
6.1.3.1. Emerging markets

Chapter 7. Global Animation Market: Competitive Landscape

7.1.1. Company Market Share/Positioning Analysis
7.1.1.1. Animation Market Revenue by Market Players (2017 – 2020)
7.1.1.2. Animation Market Revenue Market Share by Market Players (2017 – 2020)
7.1.2. Key Organic/Inorganic Strategies Adopted by Players
7.1.2.1. Product Portfolio Expansion, Geographic Expansion, Process Innovation
7.1.2.2. Merger and Acquisition, Collaboration and Partnerships
7.1.3. Market Players Landscape
7.1.3.1. List of Suppliers
7.1.3.2. List of End-users

Chapter 8. Global Animation Market, By Type

8.1. Animation Market, by Product Type, 2017-2030
8.2. 2D Animation
8.2.1.1. Market Revenue Forecast (2017-2030)
8.3. 3D Animation
8.3.1.1. Market Revenue Forecast (2017-2030)
8.4. Motion graphics
8.4.1.1. Market Revenue Forecast (2017-2030)
8.5. Stop Motion
8.5.1.1. Market Revenue Forecast (2017-2030)
8.6. Other
8.6.1.1. Market Revenue Forecast (2017-2030)
Global Animation Market, By Offering
8.7. Animation Market, by Offering, 2017-2030
8.8. Software
8.8.1.1. Market Revenue Forecast (2017-2030)
8.9. Services
8.9.1.1. Market Revenue Forecast (2017-2030)

Global Animation Market, By Industry

8.10. Animation Market, by Sales Channel, 2017-2030
8.11. Direct
8.11.1.1. Market Revenue Forecast (2017-2030)
8.12. Education
8.12.1.1. Market Revenue Forecast (2017-2030)
8.13. Media and Entertainment
8.13.1.1. Market Revenue Forecast (2017-2030)
8.14. Aerospace and Defense
8.14.1.1. Market Revenue Forecast (2017-2030)
8.15. Automotive
8.15.1.1. Market Revenue Forecast (2017-2030)
8.16. Healthcare
8.16.1.1. Market Revenue Forecast (2017-2030)
8.17. Others
8.17.1.1. Market Revenue Forecast (2017-2030)

Chapter 9. Global Animation Market, Regional Estimates and Trend Forecast

9.1. North America
9.1.1. Market Revenue Forecast by Type (2017-2030)
9.1.2. Market Revenue Forecast by Offerings (2017-2030)
9.1.3. Market Revenue Forecast by Industry(2017-2030)
9.1.4. U.S
9.1.4.1. Market Revenue Forecast (2017-2030)
9.1.5. Canada
9.1.5.1. Market Revenue Forecast (2017-2030)
9.2. Europe
9.2.1. Market Revenue Forecast by Type (2017-2030)
9.2.2. Market Revenue Forecast by Offerings (2017-2030)
9.2.3. Market Revenue Forecast by Industry (2017-2030)
9.2.4. UK
9.2.4.1. Market Revenue Forecast (2017-2030)
9.2.5. Germany
9.2.5.1. Market Revenue Forecast (2017-2030)
9.2.6. France
9.2.6.1. Market Revenue Forecast (2017-2030)
9.2.7. Rest of EU
9.2.7.1. Market Revenue Forecast (2017-2030)
9.3. Asia Pacific (APAC)
9.3.1. Market Revenue Forecast by Type (2017-2030)
9.3.2. Market Revenue Forecast by Offerings (2017-2030)
9.3.3. Market Revenue Forecast by Industry (2017-2030)
9.3.4. China
9.3.4.1. Market Revenue Forecast (2017-2030)
9.3.5. India
9.3.5.1. Market Revenue Forecast (2017-2030)
9.3.6. Japan
9.3.6.1. Market Revenue Forecast (2017-2030)
9.3.7. Rest of APAC
9.3.7.1. Market Revenue Forecast (2017-2030)
9.4. LATAM
9.4.1. Market Revenue Forecast by Type (2017-2030)
9.4.2. Market Revenue Forecast by Offerings (2017-2030)
9.4.3. Market Revenue Forecast by Industry (2017-2030)
9.4.4. Brazil
9.4.4.1. Market Revenue Forecast (2017-2030)
9.4.5. Rest of LATAM
9.4.5.1. Market Revenue Forecast (2017-2030)
9.5. Middle East and Africa (MEA)
9.5.1. Market Revenue Forecast by Type (2017-2030)
9.5.2. Market Revenue Forecast by Offerings (2017-2030)
9.5.3. Market Revenue Forecast by Industry (2017-2030)
9.5.4. GCC
9.5.4.1. Market Revenue Forecast (2017-2030)
9.5.5. North Africa
9.5.5.1. Market Revenue Forecast (2017-2030)
9.5.6. South Africa
9.5.6.1. Market Revenue Forecast (2017-2030)
9.5.7. Rest of MEA
9.5.7.1. Market Revenue Forecast (2017-2030)

Chapter 10. Company Profiles

10.1. Adobe
10.1.1. Company Overview, Business Information, Regional Presence
10.1.2. Product Portfolio Analysis
10.1.2.1. Product Details, Specification, Product Type
10.1.3. Revenue, Price, and Gross Margin (2017-2020)
10.1.4. Recent Developments and Strategies
10.2. Animation Sharks.
10.2.1. Company Overview, Business Information, Regional Presence
10.2.2. Product Portfolio Analysis
10.2.2.1. Product Details, Specification, Product Type
10.2.3. Revenue, Price, and Gross Margin (2017-2020)
10.2.4. Recent Developments and Strategies
10.3. Autodesk Inc.
10.3.1. Company Overview, Business Information, Regional Presence
10.3.2. Product Portfolio Analysis
10.3.2.1. Product Details, Specification, Product Type
10.3.3. Revenue, Price, and Gross Margin (2017-2020)
10.3.4. Recent Developments and Strategies
10.4. BRAFTON
10.4.1. Company Overview, Business Information, Regional Presence
10.4.2. Product Portfolio Analysis
10.4.2.1. Product Details, Specification, Product Type
10.4.3. Revenue, Price, and Gross Margin (2017-2020)
10.4.4. Recent Developments and Strategies
10.5. Broadcast2World, Inc.
10.5.1. Company Overview, Business Information, Regional Presence
10.5.2. Product Portfolio Analysis
10.5.2.1. Product Details, Specification, Product Type
10.5.3. Revenue, Price, and Gross Margin (2017-2020)
10.5.4. Recent Developments and Strategies
10.6. Corel Corporation
10.6.1. Company Overview, Business Information, Regional Presence
10.6.2. Product Portfolio Analysis
10.6.2.1. Product Details, Specification, Product Type
10.6.3. Revenue, Price, and Gross Margin (2017-2020)
10.6.4. Recent Developments and Strategies
10.7. EIAS3D
10.7.1. Company Overview, Business Information, Regional Presence
10.7.2. Product Portfolio Analysis
10.7.2.1. Product Details, Specification, Product Type
10.7.3. Revenue, Price, and Gross Margin (2017-2020)
10.7.4. Recent Developments and Strategies
10.8. IdeaRocket
10.8.1. Company Overview, Business Information, Regional Presence
10.8.2. Product Portfolio Analysis
10.8.2.1. Product Details, Specification, Product Type
10.8.3. Revenue, Price, and Gross Margin (2017-2020)
10.8.4. Recent Developments and Strategies
10.9. Maxon Computer
10.9.1. Company Overview, Business Information, Regional Presence
10.9.2. Product Portfolio Analysis
10.9.2.1. Product Details, Specification, Product Type
10.9.3. Revenue, Price, and Gross Margin (2017-2020)
10.9.4. Recent Developments and Strategies
10.10. NewTek, Inc
10.10.1. Company Overview, Business Information, Regional Presence
10.10.2. Product Portfolio Analysis
10.10.2.1. Product Details, Specification, Product Type
10.10.3. Revenue, Price, and Gross Margin (2017-2020)
10.10.4. Recent Developments and Strategies
10.11. SideFX
10.11.1. Company Overview, Business Information, Regional Presence
10.11.2. Product Portfolio Analysis
10.11.2.1. Product Details, Specification, Product Type
10.11.3. Revenue, Price, and Gross Margin (2017-2020)
10.11.4. Recent Developments and Strategies
10.12. Smith Micro Software, Inc.
10.12.1. Company Overview, Business Information, Regional Presence
10.12.2. Product Portfolio Analysis
10.12.2.1. Product Details, Specification, Product Type
10.12.3. Revenue, Price, and Gross Margin (2017-2020)
10.12.4. Recent Developments and Strategies
10.13. Triggerfish Studios
10.13.1. Company Overview, Business Information, Regional Presence
10.13.2. Product Portfolio Analysis
10.13.2.1. Product Details, Specification, Product Type
10.13.3. Revenue, Price, and Gross Margin (2017-2020)
10.13.4. Recent Developments and Strategies
10.14. Videocaddy
10.14.1. Company Overview, Business Information, Regional Presence
10.14.2. Product Portfolio Analysis
10.14.2.1. Product Details, Specification, Product Type
10.14.3. Revenue, Price, and Gross Margin (2017-2020)
10.14.4. Recent Developments and Strategies
10.15. WinBizSolutionsIndia
10.15.1. Company Overview, Business Information, Regional Presence
10.15.2. Product Portfolio Analysis
10.15.2.1. Product Details, Specification, Product Type
10.15.3. Revenue, Price, and Gross Margin (2017-2020)
10.15.4. Recent Developments and Strategies

Chapter 11. Appendix

11.1. About Us
11.2. Glossary of Terms

Thanks for reading you can also get individual chapter-wise sections or region-wise report versions such as North America, Europe, or the Asia Pacific.

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Precedence Research

Precedence Research is a worldwide market research and consulting organization. We give unmatched nature of offering to our customers present all around the globe across industry verticals. Precedence Research has expertise in giving deep-dive market insight along with market intelligence to our customers spread crosswise over various undertakings.

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