Anime Market Trends 2022 Revenue, Regional Outlook 2021 – 2030

Share This Article

The global anime market size is expected to hit around US$ 51.8 billion by 2030 from valued at US$ 25.6 billion in 2020, growing at a CAGR of 12.5% from 2021 to 2030.

Growth Factors

The rising popularity and sales of Japanese anime content in other parts of the world are expected to drive the growth of the market over the forecast period. Subsequently, overseas sales are expected to contribute to greater revenue generation in the market. As such, application games and the growing preference for internet distribution, which account for a significant share of overseas sales in Japan, are expected to play a decisive role in driving the growth of the market.

Get Sample PDF of Report@ https://www.visionresearchreports.com/report/sample/38584

Report Highlights

Based on type, the market has been further segmented into T.V., movie, video, internet distribution, merchandising, music, pachinko, and live entertainment. The merchandising segment accounted for the highest market share of approximately 30.05% in 2020.

The internet distribution segment is expected to register the highest CAGR of over 15.0% from 2021 to 2030. The growth can be attributed to the upsurge in the overseas sales of anime content via online streaming platforms and application games.

Japan accounted for the highest market share of almost 45.6% in 2020. Japan is home to a majority of animation studios. For instance, approximately 622 animation studios engaged in the development of animation content are present in Japan, out of which, 542 anime studios are present in Tokyo alone.

The Middle East and Africa (MEA) region is expected to exhibit the fastest CAGR of approximately 18.5% from 2021 to 2030. The anime fan base is growing significantly across the MEA region.

In this study, the years considered to estimate the market size of Anime are as follows:

  • History Year: 2017-2020
  • Base Year: 2021
  • Forecast Year 2021 to 2030

Get Full Access of This Report@ https://www.visionresearchreports.com/report/cart/38584

Key Players

  • Bones Inc.
  • Kyoto Animation Co., Ltd.
  • Madhouse Inc.
  • Production I.G, Inc.
  • Toei Animation Co., Ltd.

Market Segmentation

  • Type
    • T.V
    • Movie
    • Video
    • Internet Distribution
    • Merchandising
    • Music
    • Pachinko
    • Live Entertainment
  • Regional
    • North America
      • U.S.
      • Canada
    • Europe
      • France
      • U.K.
      • Germany
      • Western Europe
    • Asia Pacific Ex. Japan
      • Australia & New Zealand (ANZ)
      • China
      • Philippines
      • South Korea
    • Latin America
      • Mexico
      • Brazil
    • Middle East & Africa
      • Saudi Arabia
    • Japan

Get Full Access of This Report@ https://www.visionresearchreports.com/report/cart/38584

Steve Robber

My name is Steve Robber, I’m the Owner of Market Stats News. Steve has served in many positions at various organizations for the past seven years. Currently he is an Author at Finance.Yahoo. Contact us for a free news publication, we look forward to speaking with you!

View all posts by Steve Robber →