Digital Rights Management in Media & Entertainment Market is Anticipated to Grow US$ 12.2 Bn By 2030

The global Digital Rights Management in Media & Entertainment market size is expected to reach USD 12.2 billion by 2030 and is expected to expand at a CAGR of 20.5% from 2021 to 2030.

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Growth Factors

Rapid growth in digital media and internet connectivity globally have created immense opportunities for content publishers and content distribution partners to grow their creative media content. However, with the boost in digital technologies, digital piracy and illegal distribution of content have significantly increased, negatively affecting the monetization opportunities for content distributors and content owners. To reduce the illegal distribution of media content, several content publishers and distributors adopt Digital Rights Management (DRM) technologies. DRM technologies protect content using license keys or templates and allowing only the authorized users to view or use the contents even if it is distributed or duplicated illegally.

Report Coverage

Report Scope Details
Market Size USD 12.2 billion by 2030
Growth Rate CAGR of 20.5% From 2021 to 2030
Base Year 2020
Historic Data 2017 to 2020
Forecast Period 2021 to 2030
Segments Covered Application, Enterprise size
Regional Scope North America, Europe, Asia Pacific, Latin America, Middle East & Africa
Companies Mentioned Apple Inc.; Bitmovin Inc; Bynder; EditionGuard LLC; Google (Widevine); Intertrust Technologies Corporation; Irdeto; Microsoft; Verimatrix; Vitrium; Kudel SKI SA (Nagra); BuyDRM Inc; EZDRM

Impact of Covid19

The COVID-19 pandemic had a substantial impact on the DRM in the media and entertainment market. As consumers were compelled to follow government guidelines and stay indoors for longer durations, the demand for mobile content, video on demand (VOD), and mobile gaming content consumption increased. Streaming partners, content developers, and content distributors increased their investment in DRM technologies to restrict and curb the piracy of premium content. For instance, in May 2020, Intertrust Technologies Corporation revealed that Sony Pictures Networks India Pvt Ltd., a subsidiary of Sony Corporation, selected ExpressPlay DRM to secure content streaming of its Indian digital OTT platform, SonyLIV.

Report Highlights

The video on demand application segment dominated in 2020 and is expected to expand at the fastest CAGR of over 21% over the forecast period. Factors such as increased internet connectivity and the growing number of smartphones users globally, who can easily download and view high premium video content online, attribute to the segment growth.

The mobile content segment is expected to witness promising growth opportunities. The soaring number of mobile device users and increase in consumers browsing content on various mobile apps are contributing to the segment growth.

Large enterprises dominated the market in 2020, accounting for around 80% revenue share of the overall market. The segment growth is attributed to the increased investments in DRM technologies among large enterprises ranging from streaming service providers, OTT channels, Pay TV service providers and large production organizations. As large enterprises continue to expand their service across regions and countries, the demand for multiple DRM technologies continues increasing.

Small-scale enterprises or content producers have limited resources to integrate and deploy DRM solutions and continuously monitor the DRM process. Thus, the required investment in the implementation and adoption of DRM technologies is not at par among SMEs as compared to large enterprises.

North America dominated the global market in 2020, accounting for more than 35% of the overall revenue share. The increased spending on video-on-demand solutions, video streaming content, games, and distribution of eBooks across the U.S. and Canada have contributed to the region’s dominant position in the market. the presence of large content developers and distributors such as Netflix, Inc.; Amazon.com, Inc.’s Prime; and Hulu, LLC; which are aggressively opting for DRM solutions, has also contributed to the growth of the regional market.

The demand for DRM solutions in Asia Pacific is expected to expand at a CAGR of around 22.0% over the forecast period. High population density, an increasing number of smartphone users, and growing internet bandwidth are encouraging users to browse mobile content, video on demand, and ebooks over the internet.

Key Players

  • Google (Widevine)
  • Microsoft
  • Irdeto
  • Apple Inc.
  • Vitrium
  • Intertrust Technologies Corporation
  • Bitmovin Inc.
  • Kudel SKI SA (Nagra)

Market Segmentation

  • Application
    • Mobile Content
    • Video on Demand (VoD)
    • Mobile Gaming and Apps
    • eBook
    • Others
  • Enterprise Size
    • SMEs
    • Large Enterprises
  • Regional
    • North America
      • U.S.
      • Canada
    • Europe
      • U.K.
      • Germany
    • Asia Pacific
      • China
      • India
      • Japan
    • Latin America
      • Brazil
      • Mexico
    • MEA

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Reasons to Purchase this Report:

– Market segmentation analysis including qualitative and quantitative research incorporating the impact of economic and policy aspects
– Regional and country level analysis integrating the demand and supply forces that are influencing the growth of the market.
– Market value USD Million and volume Units Million data for each segment and sub-segment
– Competitive landscape involving the market share of major players, along with the new projects and strategies adopted by players in the past five years
– Comprehensive company profiles covering the product offerings, key financial information, recent developments, SWOT analysis, and strategies employed by the major market players

Table of Contents

Chapter 1.  Introduction

1.1.  Research Objective

1.2.  Scope of the Study

1.3.  Definition

Chapter 2.  Research Methodology

2.1.  Research Approach

2.2.  Data Sources

2.3.  Assumptions & Limitations

Chapter 3.  Executive Summary

3.1.  Market Snapshot

Chapter 4.  Market Variables and Scope

4.1.  Introduction

4.2.  Market Classification and Scope

4.3.  Industry Value Chain Analysis

4.3.1.    Raw Material Procurement Analysis

4.3.2.    Sales and Distribution Channel Analysis

4.3.3.    Downstream Buyer Analysis

Chapter 5.  Market Dynamics Analysis and Trends

5.1.  Market Dynamics

5.1.1.    Market Drivers

5.1.2.    Market Restraints

5.1.3.    Market Opportunities

5.2.  Porter’s Five Forces Analysis

5.2.1.    Bargaining power of suppliers

5.2.2.    Bargaining power of buyers

5.2.3.    Threat of substitute

5.2.4.    Threat of new entrants

5.2.5.    Degree of competition

Chapter 6.  Competitive Landscape

6.1.1.    Company Market Share/Positioning Analysis

6.1.2.    Key Strategies Adopted by Players

6.1.3.    Vendor Landscape

6.1.3.1.        List of Suppliers

6.1.3.2.        List of Buyers

Chapter 7.  Global Digital Rights Management in Media & Entertainment Market, By Enterprise Size

7.1.  Digital Rights Management in Media & Entertainment Market, by Enterprise Size, 2021-2030

7.1.1.    Mobile Content

7.1.1.1.        Market Revenue and Forecast (2017-2030)

7.1.2.    Video on Demand (VoD)

7.1.2.1.        Market Revenue and Forecast (2017-2030)

7.1.3.    Mobile Gaming and Apps

7.1.3.1.        Market Revenue and Forecast (2017-2030)

7.1.4.    eBook

7.1.4.1.        Market Revenue and Forecast (2017-2030)

7.1.5.    Others

7.1.5.1.        Market Revenue and Forecast (2017-2030)

Chapter 8.  Global Digital Rights Management in Media & Entertainment Market, By Enterprise Size

8.1.  Digital Rights Management in Media & Entertainment Market, by Enterprise Size, 2021-2030

8.1.1.    SMEs

8.1.1.1.        Market Revenue and Forecast (2017-2030)

8.1.2.    Large Enterprises

8.1.2.1.        Market Revenue and Forecast (2017-2030)

Chapter 9.  Global Digital Rights Management in Media & Entertainment Market, Regional Estimates and Trend Forecast

9.1.  North America

9.1.1.    Market Revenue and Forecast, by Enterprise Size (2017-2030)

9.1.2.    Market Revenue and Forecast, by Enterprise Size (2017-2030)

9.1.3.    U.S.

9.1.3.1.        Market Revenue and Forecast, by Enterprise Size (2017-2030)

9.1.3.2.        Market Revenue and Forecast, by Enterprise Size (2017-2030)

9.1.4.    Rest of North America

9.1.4.1.        Market Revenue and Forecast, by Enterprise Size (2017-2030)

9.1.4.2.        Market Revenue and Forecast, by Enterprise Size (2017-2030)

9.2.  Europe

9.2.1.    Market Revenue and Forecast, by Enterprise Size (2017-2030)

9.2.2.    Market Revenue and Forecast, by Enterprise Size (2017-2030)

9.2.3.    UK

9.2.3.1.        Market Revenue and Forecast, by Enterprise Size (2017-2030)

9.2.3.2.        Market Revenue and Forecast, by Enterprise Size (2017-2030)

9.2.4.    Germany

9.2.4.1.        Market Revenue and Forecast, by Enterprise Size (2017-2030)

9.2.4.2.        Market Revenue and Forecast, by Enterprise Size (2017-2030)

9.2.5.    France

9.2.5.1.        Market Revenue and Forecast, by Enterprise Size (2017-2030)

9.2.5.2.        Market Revenue and Forecast, by Enterprise Size (2017-2030)

9.2.6.    Rest of Europe

9.2.6.1.        Market Revenue and Forecast, by Enterprise Size (2017-2030)

9.2.6.2.        Market Revenue and Forecast, by Enterprise Size (2017-2030)

9.3.  APAC

9.3.1.    Market Revenue and Forecast, by Enterprise Size (2017-2030)

9.3.2.    Market Revenue and Forecast, by Enterprise Size (2017-2030)

9.3.3.    India

9.3.3.1.        Market Revenue and Forecast, by Enterprise Size (2017-2030)

9.3.3.2.        Market Revenue and Forecast, by Enterprise Size (2017-2030)

9.3.4.    China

9.3.4.1.        Market Revenue and Forecast, by Enterprise Size (2017-2030)

9.3.4.2.        Market Revenue and Forecast, by Enterprise Size (2017-2030)

9.3.5.    Japan

9.3.5.1.        Market Revenue and Forecast, by Enterprise Size (2017-2030)

9.3.5.2.        Market Revenue and Forecast, by Enterprise Size (2017-2030)

9.3.6.    Rest of APAC

9.3.6.1.        Market Revenue and Forecast, by Enterprise Size (2017-2030)

9.3.6.2.        Market Revenue and Forecast, by Enterprise Size (2017-2030)

9.4.  MEA

9.4.1.    Market Revenue and Forecast, by Enterprise Size (2017-2030)

9.4.2.    Market Revenue and Forecast, by Enterprise Size (2017-2030)

9.4.3.    GCC

9.4.3.1.        Market Revenue and Forecast, by Enterprise Size (2017-2030)

9.4.3.2.        Market Revenue and Forecast, by Enterprise Size (2017-2030)

9.4.4.    North Africa

9.4.4.1.        Market Revenue and Forecast, by Enterprise Size (2017-2030)

9.4.4.2.        Market Revenue and Forecast, by Enterprise Size (2017-2030)

9.4.5.    South Africa

9.4.5.1.        Market Revenue and Forecast, by Enterprise Size (2017-2030)

9.4.5.2.        Market Revenue and Forecast, by Enterprise Size (2017-2030)

9.4.6.    Rest of MEA

9.4.6.1.        Market Revenue and Forecast, by Enterprise Size (2017-2030)

9.4.6.2.        Market Revenue and Forecast, by Enterprise Size (2017-2030)

9.5.  Latin America

9.5.1.    Market Revenue and Forecast, by Enterprise Size (2017-2030)

9.5.2.    Market Revenue and Forecast, by Enterprise Size (2017-2030)

9.5.3.    Brazil

9.5.3.1.        Market Revenue and Forecast, by Enterprise Size (2017-2030)

9.5.3.2.        Market Revenue and Forecast, by Enterprise Size (2017-2030)

9.5.4.    Rest of LATAM

9.5.4.1.        Market Revenue and Forecast, by Enterprise Size (2017-2030)

9.5.4.2.        Market Revenue and Forecast, by Enterprise Size (2017-2030)

Chapter 10.  Company Profiles

10.1.              Google (Widevine)

10.1.1.  Company Overview

10.1.2.  Enterprise Size Offerings

10.1.3.  Financial Performance

10.1.4.  Recent Initiatives

10.2.              Microsoft

10.2.1.  Company Overview

10.2.2.  Enterprise Size Offerings

10.2.3.  Financial Performance

10.2.4.  Recent Initiatives

10.3.              Irdeto

10.3.1.  Company Overview

10.3.2.  Enterprise Size Offerings

10.3.3.  Financial Performance

10.3.4.  Recent Initiatives

10.4.              Apple Inc.

10.4.1.  Company Overview

10.4.2.  Enterprise Size Offerings

10.4.3.  Financial Performance

10.4.4.  Recent Initiatives

10.5.              Vitrium

10.5.1.  Company Overview

10.5.2.  Enterprise Size Offerings

10.5.3.  Financial Performance

10.5.4.  Recent Initiatives

10.6.              Intertrust Technologies Corporation

10.6.1.  Company Overview

10.6.2.  Enterprise Size Offerings

10.6.3.  Financial Performance

10.6.4.  Recent Initiatives

10.7.              Bitmovin Inc.

10.7.1.  Company Overview

10.7.2.  Enterprise Size Offerings

10.7.3.  Financial Performance

10.7.4.  Recent Initiatives

10.8.              Kudel SKI SA (Nagra)

10.8.1.  Company Overview

10.8.2.  Enterprise Size Offerings

10.8.3.  Financial Performance

10.8.4.  Recent Initiatives

Chapter 11.  Research Methodology

11.1.              Primary Research

11.2.              Secondary Research

11.3.              Assumptions

Chapter 12.  Appendix

12.1.              About Us

12.2.              Glossary of Terms

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