Kids Furniture Market Forecast, Trend, Analysis and Competition Tracking – Global Market Insights 2022 to 2030
The global Kids Furniture market size is expected to be worth around US$ 130.4 billion by 2030, according to a new report by Vision Research Reports.
The global Kids Furniture market size was valued at US$ 36.7 billion in 2020 and is anticipated to grow at a CAGR of 17.7% during forecast period 2021 to 2030.
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Report Coverage
Report Scope | Details |
Market Size | US$ 130.4 Billion by 2030 |
Growth Rate | CAGR of 17.7% From 2021 to 2030 |
Base Year | 2021 |
Forecast Period | 2021 to 2030 |
Segments Covered | Product, Material, Application |
Regional Scope | North America, Europe, Asia Pacific, Latin America, Middle East & Africa |
Companies Mentioned | Williams Sonoma Inc.; Billion Dollar Baby Co.; Wayfair Inc.; Blu Dot; First Cry; KidKraft; Sorelle Furniture; Circu Magical Furniture; Crate and Barrel; Casa Kids |
Growth Factors
Rising real estate prices are expected to impact the sizes of houses and children’s rooms, which is projected to create growth opportunities for companies offering compact, easy-to-move, and “assemblable” furniture for kids’ rooms. The outbreak of the COVID-19 pandemic led to worldwide lockdowns and school closures that resulted in an increase in demand for kids furniture, including chairs, tables, cabinets, dressers, and chests. Owing to the ongoing pandemic, children are now required to attend online classes, necessitating a separate study space in order to accommodate themselves comfortably for long school hours. Furthermore, children outgrow tables and chairs within 3 to 10 years, resulting in a high rate of furniture replacement in households, which, in turn, drives the market.
By Product Analysis
The beds, cots, and cribs segment dominated the market with a revenue share of more than 31.0% in 2020. The growth is attributed to the high emphasis of parents on the uninterrupted sleep of their child, which usually is linked to the overall wellbeing of the kids.
The mattresses segment is expected to register the fastest CAGR from 2021 to 2030. Children tend to need more sleep than adults making mattresses a vital component of kids’ furniture.
By Application Analysis
The household application segment dominated the market with a revenue share of more than 66.0% in 2020. With schools remaining shut due to the coronavirus pandemic and classes being conducted online, it is important to set up a comfortable classroom for the child at home to facilitate learning.
The commercial application segment is expected to register the fastest CAGR from 2021 to 2030. Several parents continue to work in order to maintain their standard of living and provide better education for their children, which implies less quality time for their children.
By Material Analysis
The wood segment led the market in 2020 with a revenue share of over 56.0%. Consumers intend to prefer different materials based on the type of furniture. Among these materials, wood is highly preferred by consumers due to its various advantages.
Wood is much stronger in load-bearing for both chairs and tables, owing to which wood can support a heavier load without breaking down. Furthermore, wood can be repainted and re-polished after years of usage to bring the luster back. Wooden chairs and tables also require less maintenance.
The polymer segment is expected to register the fastest CAGR from 2021 to 2030. Compared to metal or wooden furniture, polymer furniture is more affordable. They are also stylish and comfortable to sit on, making them ideal for kids who are required to sit for hours doing homework or other in-home activities.
By Regional Analysis
North America accounted for the largest revenue share of more than 31.0% and is expected to expand at a steady CAGR from 2021 to 2030. An increase in the number of childcare or daycare service providers in North America is a key factor contributing to the demand for kids’ furniture.
The Middle East and Africa is anticipated to register the fastest CAGR from 2021 to 2030. Rapid investments in the construction sector in line with the development of smart city projects are expected to open new opportunities for players in the market over the coming years.
Key Players
- Williams Sonoma Inc.
- Billion Dollar Baby Co.
- Wayfair Inc.
- Blu Dot
- First Cry
- KidKraft
- Sorelle Furniture
- Circu Magical Furniture
- Crate and Barrel
- Casa Kids
Market Segmentation
- By Product
- Beds, Cots & Cribs
- Table & Chair
- Cabinets, Dressers & Chests
- Mattresses
- Others
- By Material
- Wood
- Polymer
- Metal
- By Application
- Commercial
- Household
- Regional
- North America
- U.S.
- Europe
- Germany
- U.K.
- France
- Asia Pacific
- China
- India
- Central & South America
- Brazil
- Middle East & Africa
- North America
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Reasons to Purchase this Report:
– Market segmentation analysis including qualitative and quantitative research incorporating the impact of economic and policy aspects
– Regional and country level analysis integrating the demand and supply forces that are influencing the growth of the market.
– Market value USD Million and volume Units Million data for each segment and sub-segment
– Competitive landscape involving the market share of major players, along with the new projects and strategies adopted by players in the past five years
– Comprehensive company profiles covering the product offerings, key financial information, recent developments, SWOT analysis, and strategies employed by the major market players
Table of Contents
Chapter 1. Introduction
1.1. Research Objective
1.2. Scope of the Study
1.3. Definition
Chapter 2. Research Methodology
2.1. Research Approach
2.2. Data Sources
2.3. Assumptions & Limitations
Chapter 3. Executive Summary
3.1. Market Snapshot
Chapter 4. Market Variables and Scope
4.1. Introduction
4.2. Market Classification and Scope
4.3. Industry Value Chain Analysis
4.3.1. Raw Material Procurement Analysis
4.3.2. Sales and Distribution Channel Analysis
4.3.3. Downstream Buyer Analysis
Chapter 5. Market Dynamics Analysis and Trends
5.1. Market Dynamics
5.1.1. Market Drivers
5.1.2. Market Restraints
5.1.3. Market Opportunities
5.2. Porter’s Five Forces Analysis
5.2.1. Bargaining power of suppliers
5.2.2. Bargaining power of buyers
5.2.3. Threat of substitute
5.2.4. Threat of new entrants
5.2.5. Degree of competition
Chapter 6. Competitive Landscape
6.1.1. Company Market Share/Positioning Analysis
6.1.2. Key Strategies Adopted by Players
6.1.3. Vendor Landscape
6.1.3.1. List of Suppliers
6.1.3.2. List of Buyers
Chapter 7. Global Kids Furniture Market, By Product
7.1. Kids Furniture Market, by Product, 2021-2030
7.1.1. Beds, Cots & Cribs
7.1.1.1. Market Revenue and Forecast (2017-2030)
7.1.2. Table & Chair
7.1.2.1. Market Revenue and Forecast (2017-2030)
7.1.3. Cabinets, Dressers & Chests
7.1.3.1. Market Revenue and Forecast (2017-2030)
7.1.4. Mattresses
7.1.4.1. Market Revenue and Forecast (2017-2030)
Chapter 8. Global Kids Furniture Market, By Material
8.1. Kids Furniture Market, by Material, 2021-2030
8.1.1. Wood
8.1.1.1. Market Revenue and Forecast (2017-2030)
8.1.2. Polymer
8.1.2.1. Market Revenue and Forecast (2017-2030)
8.1.3. Metal
8.1.3.1. Market Revenue and Forecast (2017-2030)
Chapter 9. Global Kids Furniture Market, By Application
9.1. Kids Furniture Market, by Application, 2021-2030
9.1.1. Commercial
9.1.1.1. Market Revenue and Forecast (2017-2030)
9.1.2. Household
9.1.2.1. Market Revenue and Forecast (2017-2030)
Chapter 10. Global Kids Furniture Market, Regional Estimates and Trend Forecast
10.1. North America
10.1.1. Market Revenue and Forecast, by Product (2017-2030)
10.1.2. Market Revenue and Forecast, by Material (2017-2030)
10.1.3. Market Revenue and Forecast, by Application (2017-2030)
10.1.4. U.S.
10.1.4.1. Market Revenue and Forecast, by Product (2017-2030)
10.1.4.2. Market Revenue and Forecast, by Material (2017-2030)
10.1.4.3. Market Revenue and Forecast, by Application (2017-2030)
10.1.5. Rest of North America
10.1.5.1. Market Revenue and Forecast, by Product (2017-2030)
10.1.5.2. Market Revenue and Forecast, by Material (2017-2030)
10.1.5.3. Market Revenue and Forecast, by Application (2017-2030)
10.2. Europe
10.2.1. Market Revenue and Forecast, by Product (2017-2030)
10.2.2. Market Revenue and Forecast, by Material (2017-2030)
10.2.3. Market Revenue and Forecast, by Application (2017-2030)
10.2.4. UK
10.2.4.1. Market Revenue and Forecast, by Product (2017-2030)
10.2.4.2. Market Revenue and Forecast, by Material (2017-2030)
10.2.4.3. Market Revenue and Forecast, by Application (2017-2030)
10.2.5. Germany
10.2.5.1. Market Revenue and Forecast, by Product (2017-2030)
10.2.5.2. Market Revenue and Forecast, by Material (2017-2030)
10.2.5.3. Market Revenue and Forecast, by Application (2017-2030)
10.2.6. France
10.2.6.1. Market Revenue and Forecast, by Product (2017-2030)
10.2.6.2. Market Revenue and Forecast, by Material (2017-2030)
10.2.6.3. Market Revenue and Forecast, by Application (2017-2030)
10.2.7. Rest of Europe
10.2.7.1. Market Revenue and Forecast, by Product (2017-2030)
10.2.7.2. Market Revenue and Forecast, by Material (2017-2030)
10.2.7.3. Market Revenue and Forecast, by Application (2017-2030)
10.3. APAC
10.3.1. Market Revenue and Forecast, by Product (2017-2030)
10.3.2. Market Revenue and Forecast, by Material (2017-2030)
10.3.3. Market Revenue and Forecast, by Application (2017-2030)
10.3.4. India
10.3.4.1. Market Revenue and Forecast, by Product (2017-2030)
10.3.4.2. Market Revenue and Forecast, by Material (2017-2030)
10.3.4.3. Market Revenue and Forecast, by Application (2017-2030)
10.3.5. China
10.3.5.1. Market Revenue and Forecast, by Product (2017-2030)
10.3.5.2. Market Revenue and Forecast, by Material (2017-2030)
10.3.5.3. Market Revenue and Forecast, by Application (2017-2030)
10.3.6. Japan
10.3.6.1. Market Revenue and Forecast, by Product (2017-2030)
10.3.6.2. Market Revenue and Forecast, by Material (2017-2030)
10.3.6.3. Market Revenue and Forecast, by Application (2017-2030)
10.3.7. Rest of APAC
10.3.7.1. Market Revenue and Forecast, by Product (2017-2030)
10.3.7.2. Market Revenue and Forecast, by Material (2017-2030)
10.3.7.3. Market Revenue and Forecast, by Application (2017-2030)
10.4. MEA
10.4.1. Market Revenue and Forecast, by Product (2017-2030)
10.4.2. Market Revenue and Forecast, by Material (2017-2030)
10.4.3. Market Revenue and Forecast, by Application (2017-2030)
10.4.4. GCC
10.4.4.1. Market Revenue and Forecast, by Product (2017-2030)
10.4.4.2. Market Revenue and Forecast, by Material (2017-2030)
10.4.4.3. Market Revenue and Forecast, by Application (2017-2030)
10.4.5. North Africa
10.4.5.1. Market Revenue and Forecast, by Product (2017-2030)
10.4.5.2. Market Revenue and Forecast, by Material (2017-2030)
10.4.5.3. Market Revenue and Forecast, by Application (2017-2030)
10.4.6. South Africa
10.4.6.1. Market Revenue and Forecast, by Product (2017-2030)
10.4.6.2. Market Revenue and Forecast, by Material (2017-2030)
10.4.6.3. Market Revenue and Forecast, by Application (2017-2030)
10.4.7. Rest of MEA
10.4.7.1. Market Revenue and Forecast, by Product (2017-2030)
10.4.7.2. Market Revenue and Forecast, by Material (2017-2030)
10.4.7.3. Market Revenue and Forecast, by Application (2017-2030)
10.5. Latin America
10.5.1. Market Revenue and Forecast, by Product (2017-2030)
10.5.2. Market Revenue and Forecast, by Material (2017-2030)
10.5.3. Market Revenue and Forecast, by Application (2017-2030)
10.5.4. Brazil
10.5.4.1. Market Revenue and Forecast, by Product (2017-2030)
10.5.4.2. Market Revenue and Forecast, by Material (2017-2030)
10.5.4.3. Market Revenue and Forecast, by Application (2017-2030)
10.5.5. Rest of LATAM
10.5.5.1. Market Revenue and Forecast, by Product (2017-2030)
10.5.5.2. Market Revenue and Forecast, by Material (2017-2030)
10.5.5.3. Market Revenue and Forecast, by Application (2017-2030)
Chapter 11. Company Profiles
11.1. Williams Sonoma Inc.
11.1.1. Company Overview
11.1.2. Product Offerings
11.1.3. Financial Performance
11.1.4. Recent Initiatives
11.2. Billion Dollar Baby Co.
11.2.1. Company Overview
11.2.2. Product Offerings
11.2.3. Financial Performance
11.2.4. Recent Initiatives
11.3. Wayfair Inc.
11.3.1. Company Overview
11.3.2. Product Offerings
11.3.3. Financial Performance
11.3.4. Recent Initiatives
11.4. Blu Dot
11.4.1. Company Overview
11.4.2. Product Offerings
11.4.3. Financial Performance
11.4.4. Recent Initiatives
11.5. First Cry
11.5.1. Company Overview
11.5.2. Product Offerings
11.5.3. Financial Performance
11.5.4. Recent Initiatives
11.6. KidKraft
11.6.1. Company Overview
11.6.2. Product Offerings
11.6.3. Financial Performance
11.6.4. Recent Initiatives
11.7. Sorelle Furniture
11.7.1. Company Overview
11.7.2. Product Offerings
11.7.3. Financial Performance
11.7.4. Recent Initiatives
11.8. Circu Magical Furniture
11.8.1. Company Overview
11.8.2. Product Offerings
11.8.3. Financial Performance
11.8.4. Recent Initiatives
11.9. Crate and Barrel
11.9.1. Company Overview
11.9.2. Product Offerings
11.9.3. Financial Performance
11.9.4. Recent Initiatives
11.10. Casa Kids
11.10.1. Company Overview
11.10.2. Product Offerings
11.10.3. Financial Performance
11.10.4. Recent Initiatives
Chapter 12. Research Methodology
12.1. Primary Research
12.2. Secondary Research
12.3. Assumptions
Chapter 13. Appendix
13.1. About Us
13.2. Glossary of Terms
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