Wireless Display Market Forecast, Trend, Analysis and Competition Tracking – Global Market Insights 2022 to 2030

The global wireless display market size is expected to be worth around US$ 12.3 billion by 2030, according to a new report by Vision Research Reports.

The global wireless display market size was valued at US$ 6.0 billion in 2020 and is anticipated to grow at a CAGR of 13.5% during forecast period 2021 to 2030.

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Report Coverage

Report Scope Details
Market Size US$ 12.3 Bn by 2030
Growth Rate CAGR of 13.5% From 2021 to 2030
Base Year 2021
Forecast Period 2021 to 2030
Segments Covered Offering, end-use, technology
Regional Scope North America, Europe, Asia Pacific, Latin America, Middle East & Africa
Companies Mentioned Apple Inc.; Google LLC; Intel Corporation; Marvell Semiconductor Group Ltd.; MediaTek Inc.; Roku, Inc.

Growth Factors

Increase in preference for visual advertising and promotional strategies in commercial spaces has boosted the use of different wireless display technologies.Increasing adoption of wireless display technologies in residential applications for streaming online content or mirroring content from external sources is projected to stoke the growth of the market. Availability of multiple wireless displays options at low costs, rising disposable income, and growing preference to adopt evolving technologies in consumer electronics are further poised to bode well for the market over the forecast period.

Wireless display solutions are mainly used for streaming and mirroring multimedia content through hardware electronic devices, software suites, managed services, and operating systems. Streaming devices include dongles, modems, adapters, and various other over-the-top (OTT) devices that use wireless connectivity technologies, such as Bluetooth, Wi-Fi, and Wi-Max.

By Offering Analysis

By offering, the market has been bifurcated into hardware and software & services. Hardware is the primary component of wireless display set-up and therefore, companies are focusing on updating features of display devices..

Streaming software solutions, including software suites, operating systems (OS), and streaming services, delivered through various cloud platforms. These streaming software solutions offer multiple benefits concerning operational costs, easy upgradation, seamless integration, flexibility, scalability, and other parameters. The

By End-Use Analysis

Streaming devices are used in commercial spaces across various sectors, such as private, education, healthcare, and government. Growing popularity of wireless technologies, soaring need for effective communication platforms, and interactive workforce engagement are expected to stoke the growth of the wireless display market over the forecast period.

The residential segment commanded over 55.0% of the overall revenue in 2020. It is anticipated to post a CAGR of 10.8% over the forecast period. Higher adoption of consumer electronic devices equipped with interactive wireless technologies has been supplementing the growth of the segment.

By Technology Analysis

The Google Cast segment is poised to register the highest CAGR of approximately 12.0% over the forecast period. Consumers prefer low-cost devices that are easily available as they are suitable for diverse applications, such as personal, business, and gaming.

Airplay held a substantial share in the global market. It is expected to witness a CAGR of 11.0% during the same period. Airplay is estimated to gain more popularity in gaming applications that require multiple screens and high-end graphics over the coming years.

By Regional Analysis

North America and Europe market represented a cumulative share of more than 60.0% of the overall market revenue. Extensive use of consumer electronics including smartphones, smart TVs, and laptops is one of the primary growth stimulants for the market in these regions.

Sales of streaming devices in Asia Pacific are anticipated to rise at the highest CAGR over the forecast period. This growth can be ascribed to increasing urbanization and growing awareness of technology across various industries in the region.

Key Players

           Apple Inc.

Google LLC

Intel Corporation

Marvell Semiconductor Group Ltd.

MediaTek Inc.

Roku, Inc.

Market Segmentation

  • By Offering
    • Hardware
    • Software & Services
  • By End-Use
    • Residential
    • Commercial
  • By Technology
    • AirPlay
    • Miracast
    • Google Cast
    • Others
  • Regional
    • North America
      • The U.S.
      • Canada
    • Europe
      • The U.K.
      • Germany
    • Asia Pacific
      • China
      • India
      • Japan
    • Latin America
      • Brazil
      • Mexico
    • Middle East & Africa

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Reasons to Purchase this Report:

– Market segmentation analysis including qualitative and quantitative research incorporating the impact of economic and policy aspects
– Regional and country level analysis integrating the demand and supply forces that are influencing the growth of the market.
– Market value USD Million and volume Units Million data for each segment and sub-segment
– Competitive landscape involving the market share of major players, along with the new projects and strategies adopted by players in the past five years
– Comprehensive company profiles covering the product offerings, key financial information, recent developments, SWOT analysis, and strategies employed by the major market players

Table of Contents

Chapter 1.  Introduction

1.1.  Research Objective

1.2.  Scope of the Study

1.3.  Definition

Chapter 2.  Research Methodology

2.1.  Research Approach

2.2.  Data Sources

2.3.  Assumptions & Limitations

Chapter 3.  Executive Summary

3.1.  Market Snapshot

Chapter 4.  Market Variables and Scope

4.1.  Introduction

4.2.  Market Classification and Scope

4.3.  Industry Value Chain Analysis

4.3.1.    Raw Material Procurement Analysis

4.3.2.    Sales and Distribution Channel Analysis

4.3.3.    Downstream Buyer Analysis

Chapter 5.  Market Dynamics Analysis and Trends

5.1.  Market Dynamics

5.1.1.    Market Drivers

5.1.2.    Market Restraints

5.1.3.    Market Opportunities

5.2.  Porter’s Five Forces Analysis

5.2.1.    Bargaining power of suppliers

5.2.2.    Bargaining power of buyers

5.2.3.    Threat of substitute

5.2.4.    Threat of new entrants

5.2.5.    Degree of competition

Chapter 6.  Competitive Landscape

6.1.1.    Company Market Share/Positioning Analysis

6.1.2.    Key Strategies Adopted by Players

6.1.3.    Vendor Landscape

6.1.3.1.        List of Suppliers

6.1.3.2.        List of Buyers

Chapter 7.  Global Wireless Display Market, By Offering

7.1.  Wireless Display Market, by Offering, 2021-2030

7.1.1.    Hardware

7.1.1.1.        Market Revenue and Forecast (2017-2030)

7.1.2.    Software

7.1.2.1.        Market Revenue and Forecast (2017-2030)

7.1.3.    Service

7.1.3.1.        Market Revenue and Forecast (2017-2030)

Chapter 8.  Global Wireless Display Market, By Technology

8.1.  Wireless Display Market, by Technology, 2021-2030

8.1.1.    AirPlay

8.1.1.1.        Market Revenue and Forecast (2017-2030)

8.1.2.    Miracast

8.1.2.1.        Market Revenue and Forecast (2017-2030)

8.1.3.    Google Cast

8.1.3.1.        Market Revenue and Forecast (2017-2030)

Chapter 9.  Global Wireless Display Market, By End User

9.1.  Wireless Display Market, by End User, 2021-2030

9.1.1.    Residential

9.1.1.1.        Market Revenue and Forecast (2017-2030)

9.1.2.    Commercial

9.1.2.1.        Market Revenue and Forecast (2017-2030)

Chapter 10.      Global Wireless Display Market, Regional Estimates and Trend Forecast

10.1.        North America

10.1.1.  Market Revenue and Forecast, by Offering (2017-2030)

10.1.2.  Market Revenue and Forecast, by Technology (2017-2030)

10.1.3.  Market Revenue and Forecast, by End User (2017-2030)

10.1.4.  U.S.

10.1.4.1.      Market Revenue and Forecast, by Offering (2017-2030)

10.1.4.2.      Market Revenue and Forecast, by Technology (2017-2030)

10.1.4.3.      Market Revenue and Forecast, by End User (2017-2030)

10.1.5.  Rest of North America

10.1.5.1.      Market Revenue and Forecast, by Offering (2017-2030)

10.1.5.2.      Market Revenue and Forecast, by Technology (2017-2030)

10.1.5.3.      Market Revenue and Forecast, by End User (2017-2030)

10.2.        Europe

10.2.1.  Market Revenue and Forecast, by Offering (2017-2030)

10.2.2.  Market Revenue and Forecast, by Technology (2017-2030)

10.2.3.  Market Revenue and Forecast, by End User (2017-2030)

10.2.4.  UK

10.2.4.1.      Market Revenue and Forecast, by Offering (2017-2030)

10.2.4.2.      Market Revenue and Forecast, by Technology (2017-2030)

10.2.4.3.      Market Revenue and Forecast, by End User (2017-2030)

10.2.5.  Germany

10.2.5.1.      Market Revenue and Forecast, by Offering (2017-2030)

10.2.5.2.      Market Revenue and Forecast, by Technology (2017-2030)

10.2.5.3.      Market Revenue and Forecast, by End User (2017-2030)

10.2.6.  France

10.2.6.1.      Market Revenue and Forecast, by Offering (2017-2030)

10.2.6.2.      Market Revenue and Forecast, by Technology (2017-2030)

10.2.6.3.      Market Revenue and Forecast, by End User (2017-2030)

10.2.7.  Rest of Europe

10.2.7.1.      Market Revenue and Forecast, by Offering (2017-2030)

10.2.7.2.      Market Revenue and Forecast, by Technology (2017-2030)

10.2.7.3.      Market Revenue and Forecast, by End User (2017-2030)

10.3.        APAC

10.3.1.  Market Revenue and Forecast, by Offering (2017-2030)

10.3.2.  Market Revenue and Forecast, by Technology (2017-2030)

10.3.3.  Market Revenue and Forecast, by End User (2017-2030)

10.3.4.  India

10.3.4.1.      Market Revenue and Forecast, by Offering (2017-2030)

10.3.4.2.      Market Revenue and Forecast, by Technology (2017-2030)

10.3.4.3.      Market Revenue and Forecast, by End User (2017-2030)

10.3.5.  China

10.3.5.1.      Market Revenue and Forecast, by Offering (2017-2030)

10.3.5.2.      Market Revenue and Forecast, by Technology (2017-2030)

10.3.5.3.      Market Revenue and Forecast, by End User (2017-2030)

10.3.6.  Japan

10.3.6.1.      Market Revenue and Forecast, by Offering (2017-2030)

10.3.6.2.      Market Revenue and Forecast, by Technology (2017-2030)

10.3.6.3.      Market Revenue and Forecast, by End User (2017-2030)

10.3.7.  Rest of APAC

10.3.7.1.      Market Revenue and Forecast, by Offering (2017-2030)

10.3.7.2.      Market Revenue and Forecast, by Technology (2017-2030)

10.3.7.3.      Market Revenue and Forecast, by End User (2017-2030)

10.4.        MEA

10.4.1.  Market Revenue and Forecast, by Offering (2017-2030)

10.4.2.  Market Revenue and Forecast, by Technology (2017-2030)

10.4.3.  Market Revenue and Forecast, by End User (2017-2030)

10.4.4.  GCC

10.4.4.1.      Market Revenue and Forecast, by Offering (2017-2030)

10.4.4.2.      Market Revenue and Forecast, by Technology (2017-2030)

10.4.4.3.      Market Revenue and Forecast, by End User (2017-2030)

10.4.5.  North Africa

10.4.5.1.      Market Revenue and Forecast, by Offering (2017-2030)

10.4.5.2.      Market Revenue and Forecast, by Technology (2017-2030)

10.4.5.3.      Market Revenue and Forecast, by End User (2017-2030)

10.4.6.  South Africa

10.4.6.1.      Market Revenue and Forecast, by Offering (2017-2030)

10.4.6.2.      Market Revenue and Forecast, by Technology (2017-2030)

10.4.6.3.      Market Revenue and Forecast, by End User (2017-2030)

10.4.7.  Rest of MEA

10.4.7.1.      Market Revenue and Forecast, by Offering (2017-2030)

10.4.7.2.      Market Revenue and Forecast, by Technology (2017-2030)

10.4.7.3.      Market Revenue and Forecast, by End User (2017-2030)

10.5.        Latin America

10.5.1.  Market Revenue and Forecast, by Offering (2017-2030)

10.5.2.  Market Revenue and Forecast, by Technology (2017-2030)

10.5.3.  Market Revenue and Forecast, by End User (2017-2030)

10.5.4.  Brazil

10.5.4.1.      Market Revenue and Forecast, by Offering (2017-2030)

10.5.4.2.      Market Revenue and Forecast, by Technology (2017-2030)

10.5.4.3.      Market Revenue and Forecast, by End User (2017-2030)

10.5.5.  Rest of LATAM

10.5.5.1.      Market Revenue and Forecast, by Offering (2017-2030)

10.5.5.2.      Market Revenue and Forecast, by Technology (2017-2030)

10.5.5.3.      Market Revenue and Forecast, by End User (2017-2030)

Chapter 11.  Company Profiles

11.1.              Apple Inc.

11.1.1.  Company Overview

11.1.2.  Product Offerings

11.1.3.  Financial Performance

11.1.4.  Recent Initiatives

11.2.              Google LLC

11.2.1.  Company Overview

11.2.2.  Product Offerings

11.2.3.  Financial Performance

11.2.4.  Recent Initiatives

11.3.              Intel Corporation

11.3.1.  Company Overview

11.3.2.  Product Offerings

11.3.3.  Financial Performance

11.3.4.  Recent Initiatives

11.4.              Marvell Semiconductor Group Ltd.

11.4.1.  Company Overview

11.4.2.  Product Offerings

11.4.3.  Financial Performance

11.4.4.  Recent Initiatives

11.5.              MediaTek Inc.

11.5.1.  Company Overview

11.5.2.  Product Offerings

11.5.3.  Financial Performance

11.5.4.  Recent Initiatives

11.6.              Roku, Inc.

11.6.1.  Company Overview

11.6.2.  Product Offerings

11.6.3.  Financial Performance

11.6.4.  Recent Initiatives

Chapter 12.  Research Methodology

12.1.              Primary Research

12.2.              Secondary Research

12.3.              Assumptions

Chapter 13.  Appendix

13.1.              About Us

13.2.              Glossary of Terms

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