April 12, 2024

Anime Market Size to Touch US$ 48.3 Billion By 2030

The latest study reveals precedence research on the anime market exceeds US$ 24.23 billion in 2021 globally and is expected to hit US$ 48.3 billion by 2030 at a steady CAGR of 7.9% during the forecast period 2022 to 2030

Anime Market Size 2020 to 2030

Anime is created with using hand-drawn pictures and computer animations. Anime originated in Japan and hence it is also called Japanimation. The anime gained immense popularity in Japan and it gradually gained rapid traction across the global markets. The rapid popularity of the anime attracted heavy investments and technological advancements in the anime market. The emergence of numerous production studios, anime creators, and artists significantly fostered the growth and development of the market across the globe. The consistent development and distribution of various anime characters and shows also created a positive impact on the market. The anime market generates a huge amount of revenues from the overseas sales.

The rapid growth of the anime shows in the North America and Europe has exponential contributions in the revenue generation. Moreover, the market is driven by the merchandising and the growing penetration of online video streaming platforms. Merchandising is the most profitable segment of the anime market. Further, the online distribution is expected to contribute significantly towards the revenue generation in the foreseeable future. The conventional TV distribution is also a prominent type in the market that has the most significant role in popularizing the anime shows among the millennials in the Asia Pacific nations. Now, the internet distribution has taken over the anime market and will play a crucial role in the growth of the global anime market.

Anime Market Scope
Report CoverageDetails
Market SizeUSD 48.3 Billion by 2030
Growth RateCAGR of 7.9% From 2021 to 2030
Base Year2021
Forecast Period2021 to 2030
Largest MarketAsia Pacific
Fastest Growing MarketMiddle East
Segments CoveredService Type, Region Type
Anime Market Report Highlights
  • By Type, the merchandising segment was the dominant segment in 2020. The increasing number of partnerships between the consumer product manufacturers and the anime creators to launch numerous products for the merchandising segment has significantly boosted the market growth. The internet distribution is expected to be the fastest-growing segment owing to the rising penetration of various OTT platforms across the globe.

Our Free Sample Reports Includes:

  • In-depth Industry Analysis, Introduction, Overview, and COVID-19 Pandemic Outbreak.
  • Impact Analysis 150+ Pages Research Report (Including latest research).
  • Provide chapter-wise guidance on request 2021 Updated Regional Analysis with Graphical Representation of Trends, Size, & Share, Includes Updated List of figures and tables.

Updated Report Includes Major Market Players with their Sales Volume, Business Strategy and Revenue Analysis by using Precedence Research methodology.

Download a FREE Sample Copy (Including TOC, List of Tables & Figures, and Chart) @ https://www.precedenceresearch.com/sample/1306

Crucial factors accountable for market growth are:
  • Technological advancements in the anime industry
  • Rising penetration of OTT platforms
  • Introduction of virtual reality (VR)
  • Improvement in the standard of living
  • Huge population of youth and children
  • Rise in disposable income
  • Rising number of anime creators
  • Strategic partnerships between the developers and online streaming platforms
  • Growing merchandising activities across the globe
Anime Market Regional Snapshots

Asia Pacific dominated the global anime market and it is expected to retain its position. This is mainly attributable to the dominant market share of Japan in the global anime industry. Japan is the home to the numerous anime creators and production studios. Further, China is also focusing on its anime industry and is planning to introduce some regulations regarding its anime industry. The anime market in China is expected to grow rapidly. Further, rising disposable income, improvement in the living standards of the people, rising adoption of smart devices, and rapid penetration of internet has significantly fueled the consumption of anime contents in the recent years in the Asia Pacific.

The Middle East is expected to be the fastest-growing region throughout the forecast period. This is due to the growing popularity of the anime shows and a rise in the fan-following among the viewers. Further, the presence of various popular convention centers is positively boosting the growth of the anime market in the region. Further the higher adoption rate of advanced technologies like VR in the region is expected to propel the market growth during the forecast period.

Also Read: Chemical Logistics Market Size and Growth Report 2022-2030

Anime Market Dynamics

Drivers – The growing popularity of media shows and rising consumer expenditure on online shows is expected to drive the global anime market during the forecast period. The growing number of anime production houses and film creators are also augmenting the anime market growth.

Restraints – The lack of efficient artists due to the insufficient payments to the anime artists is a potential threat and a major restraining factor that may hamper the growth of the global anime market during the forecast period.

Opportunities – The Asia Pacific is a growing market which shows a lot of revenue generation opportunities owing to the presence of huge number of children in the region. This is a major opportunity for growth in the market.

Challenges – The availability of unauthorized online streamers of anime shows are the major challenge to the industry players as these unauthorized streaming platforms results in financial losses to the original creators.

Anime Market Key Players

Some of the prominent players in the anime market include:

  • Kyoto Animation Co. Ltd
  • P.A.Works, Inc.
  • Production I.G.
  • Toei Animation Co. Ltd.
  • ManglobeInc.
  • Pierrot Co. Ltd
  • Madhouse Inc.
  • Bones Inc.
  • Studio Ghibli, Inc.
  • Sunrise, Inc.

Segments Covered in the Report

By Service

  • T.V
  • Movie
  • Video
  • Internet Distribution
  • Merchandising
  • Music
  • Pachinko
  • Live Entertainment

By Geography

  • North America
    • U.S.
    • Canada
  • Europe
    • U.K.
    • Germany
    • France
  • Asia Pacific
    • China
    • India
    • Japan
    • South Korea
  • Rest of the World

Thanks for reading you can also get individual chapter-wise sections or region-wise report versions such as North America, Europe, or the Asia Pacific.

Buy this Premium Research Report@ https://www.precedenceresearch.com/checkout/1306

You can place an order or ask any questions, please feel free to contact at sales@precedenceresearch.com | +1 9197 992 333

Precedence Research

Precedence Research is a worldwide market research and consulting organization. We give unmatched nature of offering to our customers present all around the globe across industry verticals. Precedence Research has expertise in giving deep-dive market insight along with market intelligence to our customers spread crosswise over various undertakings.

View all posts by Precedence Research →