April 19, 2024

AR/VR Chip Market Size To Cross USD 34.28 Bn By 2032

The global AR/VR chip market size accounted for US$ 3.74 Bn in 2022 and is projected to reach around USD 34.28 Bn by 2032, growing at a CAGR of 24.79% from 2023 to 2032.

AR/VR Chip Market Size 2023 To 2032

Report Summary

The global AR/VR chip market report provides a Point-by-Point and In-Depth analysis of global market size, regional and country-level market size, market share, segmentation market growth, competitive landscape, sales analysis, opportunities analysis, strategic market growth analysis, the impact of domestic and global market key players, value chain optimization, trade regulations, recent developments, product launches, area marketplace expanding, and technological innovations.

The study offers a comprehensive analysis on diverse features, including production capacities, demand, product developments, revenue generation, and sales in the AR/VR chip market across the globe.

A comprehensive estimate on the AR/VR chip market has been provided through an optimistic scenario as well as a conservative scenario, taking into account the sales of AR/VR chip during the forecast period. Price point comparison by region with global average price is also considered in the study.

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AR/VR Chip Market Report Scope

Report CoverageDetails
Market Size in 2023USD 4.67 Billion
Market Size by 2032USD 34.28 Billion
Growth Rate from 2023 to 2032CAGR of 24.79%
Largest MarketAsia Pacific
Base Year2022
Forecast Period2023 to 2032
Segments CoveredBy Chip Type, By Device Type, and By End User
Regions CoveredNorth America, Europe, Asia-Pacific, Latin America and Middle East & Africa

Key Highlights:

Reports Coverage: It incorporates key market sections, key makers secured, the extent of items offered in the years considered, worldwide containerized AR/VR chip market and study goals. Moreover, it contacts the division study gave in the report based on the sort of item and applications.

Market Outline: This area stresses the key investigations, market development rate, serious scene, market drivers, patterns, and issues notwithstanding the naturally visible pointers.

Market Production by Region: The report conveys information identified with import and fare, income, creation, and key players of every single local market contemplated are canvassed right now.

Also Read:  Water Purifier Market Size To Cross USD 120.38 Bn By 2032

AR/VR Chip Market Players

The report includes the profiles of key AR/VR chip market companies along with their SWOT analysis and market strategies. In addition, the report focuses on leading industry players with information such as company profiles, components and services offered, financial information, key development in past five years.

Major companies operating in this area

  • Qualcomm Technologies, Inc.
  • NVIDIA Corporation
  • Intel Corporation
  • Samsung Electronics Co. Ltd.
  • Google LLC
  • Advanced Micro Devices, Inc.
  • Texas Instruments Incorporated
  • ARM Holdings plc
  • Imagination Technologies Limited
  • MediaTek Inc.
  • Broadcom Inc.
  • Magic Leap, Inc.
  • Oculus VR, LLC
  • Unity Technologies
  • Marxent Labs, LLC

Market Segmentation

By Chip Type

  • Processor ICs
  • User Interface ICs
  • Power Management IC

By Device Type

  • Head Mounted Display
  • Gesture Tracking Device
  • Projector & Display Wall
  • Head Up Display
  • Handheld Device

By End User

  • Gaming
  • Entertainment & Media
  • Aerospace & Defense
  • Healthcare
  • Others

Regional Segmentation

  • North America (U.S., Canada, Mexico)
  • Europe (Germany, France, U.K., Italy, Spain, Rest of Europe)
  • Asia-Pacific (China, Japan, India, Southeast Asia and Rest of APAC)
  • Latin America (Brazil and Rest of Latin America)
  • Middle East and Africa (GCC, North Africa, South Africa, Rest of MEA)

Research Methodology

Secondary Research

It involves company databases such as Hoover’s: This assists us to recognize financial information, the structure of the market participants and industry’s competitive landscape.

The secondary research sources referred in the process are as follows:

  • Governmental bodies, and organizations creating economic policies
  • National and international social welfare institutions
  • Company websites, financial reports and SEC filings, broker and investor reports
  • Related patent and regulatory databases
  • Statistical databases and market reports
  • Corporate Presentations, news, press release, and specification sheet of Manufacturers

Primary Research

Primary research includes face-to-face interviews, online surveys, and telephonic interviews.

  • Means of primary research: Email interactions, telephonic discussions and Questionnaire-based research etc.
  • In order to validate our research findings and analysis, we conduct primary interviews of key industry participants. Insights from primary respondents help in validating the secondary research findings. It also develops Research Team’s expertise and market understanding.

TABLE OF CONTENT

Chapter 1. Introduction

1.1. Research Objective

1.2. Scope of the Study

1.3. Definition

Chapter 2. Research Methodology

2.1. Research Approach

2.2. Data Sources

2.3. Assumptions & Limitations

Chapter 3. Executive Summary

3.1. Market Snapshot

Chapter 4. Market Variables and Scope 

4.1. Introduction

4.2. Market Classification and Scope

4.3. Industry Value Chain Analysis

4.3.1. Raw Material Procurement Analysis

4.3.2. Sales and Distribution Channel Analysis

4.3.3. Downstream Buyer Analysis

Chapter 5. COVID 19 Impact on AR/VR Chip Market 

5.1. COVID-19 Landscape: AR/VR Chip Industry Impact

5.2. COVID 19 – Impact Assessment for the Industry

5.3. COVID 19 Impact: Global Major Government Policy

5.4. Market Trends and Opportunities in the COVID-19 Landscape

Chapter 6. Market Dynamics Analysis and Trends

6.1. Market Dynamics

6.1.1. Market Drivers

6.1.2. Market Restraints

6.1.3. Market Opportunities

6.2. Porter’s Five Forces Analysis

6.2.1. Bargaining power of suppliers

6.2.2. Bargaining power of buyers

6.2.3. Threat of substitute

6.2.4. Threat of new entrants

6.2.5. Degree of competition

Chapter 7. Competitive Landscape

7.1.1. Company Market Share/Positioning Analysis

7.1.2. Key Strategies Adopted by Players

7.1.3. Vendor Landscape

7.1.3.1. List of Suppliers

7.1.3.2. List of Buyers

Chapter 8. Global AR/VR Chip Market, By Chip Type

8.1. AR/VR Chip Market Revenue and Volume, by Chip Type, 2023-2032

8.1.1 Processor ICs

8.1.1.1. Market Revenue and Volume Forecast (2020-2032)

8.1.2. User Interface ICs

8.1.2.1. Market Revenue and Volume Forecast (2020-2032)

8.1.3. Power Management IC

8.1.3.1. Market Revenue and Volume Forecast (2020-2032)

Chapter 9. Global AR/VR Chip Market, By Device Type

9.1. AR/VR Chip Market Revenue and Volume, by Device Type, 2023-2032

9.1.1. Head Mounted Display

9.1.1.1. Market Revenue and Volume Forecast (2020-2032)

9.1.2. Gesture Tracking Device

9.1.2.1. Market Revenue and Volume Forecast (2020-2032)

9.1.3. Projector & Display Wall

9.1.3.1. Market Revenue and Volume Forecast (2020-2032)

9.1.4. Head Up Display

9.1.4.1. Market Revenue and Volume Forecast (2020-2032)

9.1.5. Handheld Device

9.1.5.1. Market Revenue and Volume Forecast (2020-2032)

Chapter 10. Global AR/VR Chip Market, By End User 

10.1. AR/VR Chip Market Revenue and Volume, by End User, 2023-2032

10.1.1. Gaming

10.1.1.1. Market Revenue and Volume Forecast (2020-2032)

10.1.2. Entertainment & Media

10.1.2.1. Market Revenue and Volume Forecast (2020-2032)

10.1.3. Aerospace & Defense

10.1.3.1. Market Revenue and Volume Forecast (2020-2032)

10.1.4. Healthcare

10.1.4.1. Market Revenue and Volume Forecast (2020-2032)

10.1.5. Others

10.1.5.1. Market Revenue and Volume Forecast (2020-2032)

Chapter 11. Global AR/VR Chip Market, Regional Estimates and Trend Forecast

11.1. North America

11.1.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.1.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.1.3. Market Revenue and Volume Forecast, by End User (2020-2032)

11.1.4. U.S.

11.1.4.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.1.4.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.1.4.3. Market Revenue and Volume Forecast, by End User (2020-2032)

11.1.5. Rest of North America

11.1.5.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.1.5.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.1.5.3. Market Revenue and Volume Forecast, by End User (2020-2032)

11.2. Europe

11.2.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.2.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.2.3. Market Revenue and Volume Forecast, by End User (2020-2032)

11.2.4. UK

11.2.4.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.2.4.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.2.4.3. Market Revenue and Volume Forecast, by End User (2020-2032)

11.2.5. Germany

11.2.5.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.2.5.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.2.5.3. Market Revenue and Volume Forecast, by End User (2020-2032)

11.2.6. France

11.2.6.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.2.6.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.2.6.3. Market Revenue and Volume Forecast, by End User (2020-2032)

11.2.7. Rest of Europe

11.2.7.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.2.7.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.2.7.3. Market Revenue and Volume Forecast, by End User (2020-2032)

11.3. APAC

11.3.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.3.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.3.3. Market Revenue and Volume Forecast, by End User (2020-2032)

11.3.4. India

11.3.4.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.3.4.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.3.4.3. Market Revenue and Volume Forecast, by End User (2020-2032)

11.3.5. China

11.3.5.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.3.5.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.3.5.3. Market Revenue and Volume Forecast, by End User (2020-2032)

11.3.6. Japan

11.3.6.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.3.6.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.3.6.3. Market Revenue and Volume Forecast, by End User (2020-2032)

11.3.7. Rest of APAC

11.3.7.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.3.7.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.3.7.3. Market Revenue and Volume Forecast, by End User (2020-2032)

11.4. MEA

11.4.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.4.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.4.3. Market Revenue and Volume Forecast, by End User (2020-2032)

11.4.4. GCC

11.4.4.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.4.4.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.4.4.3. Market Revenue and Volume Forecast, by End User (2020-2032)

11.4.5. North Africa

11.4.5.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.4.5.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.4.5.3. Market Revenue and Volume Forecast, by End User (2020-2032)

11.4.6. South Africa

11.4.6.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.4.6.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.4.6.3. Market Revenue and Volume Forecast, by End User (2020-2032)

11.4.7. Rest of MEA

11.4.7.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.4.7.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.4.7.3. Market Revenue and Volume Forecast, by End User (2020-2032)

11.5. Latin America

11.5.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.5.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.5.3. Market Revenue and Volume Forecast, by End User (2020-2032)

11.5.4. Brazil

11.5.4.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.5.4.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.5.4.3. Market Revenue and Volume Forecast, by End User (2020-2032)

11.5.5. Rest of LATAM

11.5.5.1. Market Revenue and Volume Forecast, by Chip Type (2020-2032)

11.5.5.2. Market Revenue and Volume Forecast, by Device Type (2020-2032)

11.5.5.3. Market Revenue and Volume Forecast, by End User (2020-2032)

Chapter 12. Company Profiles

12.1. Qualcomm Technologies, Inc.

12.1.1. Company Overview

12.1.2. Product Offerings

12.1.3. Financial Performance

12.1.4. Recent Initiatives

12.2. NVIDIA Corporation

12.2.1. Company Overview

12.2.2. Product Offerings

12.2.3. Financial Performance

12.2.4. Recent Initiatives

12.3. Intel Corporation

12.3.1. Company Overview

12.3.2. Product Offerings

12.3.3. Financial Performance

12.3.4. Recent Initiatives

12.4. Samsung Electronics Co. Ltd.

12.4.1. Company Overview

12.4.2. Product Offerings

12.4.3. Financial Performance

12.4.4. Recent Initiatives

12.5. Google LLC

12.5.1. Company Overview

12.5.2. Product Offerings

12.5.3. Financial Performance

12.5.4. Recent Initiatives

12.6. Advanced Micro Devices, Inc.

12.6.1. Company Overview

12.6.2. Product Offerings

12.6.3. Financial Performance

12.6.4. Recent Initiatives

12.7. Texas Instruments Incorporated

12.7.1. Company Overview

12.7.2. Product Offerings

12.7.3. Financial Performance

12.7.4. Recent Initiatives

12.8. ARM Holdings plc

12.8.1. Company Overview

12.8.2. Product Offerings

12.8.3. Financial Performance

12.8.4. Recent Initiatives

12.9. Imagination Technologies Limited

12.9.1. Company Overview

12.9.2. Product Offerings

12.9.3. Financial Performance

12.9.4. Recent Initiatives

12.10. MediaTek Inc.

12.10.1. Company Overview

12.10.2. Product Offerings

12.10.3. Financial Performance

12.10.4. Recent Initiatives

Chapter 13. Research Methodology

13.1. Primary Research

13.2. Secondary Research

13.3. Assumptions

Chapter 14. Appendix

14.1. About Us

14.2. Glossary of Terms

Thanks for reading you can also get individual chapter-wise sections or region-wise report versions such as North America, Europe, or the Asia Pacific.

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