June 15, 2024

Generative AI in Design Market Size To Cross USD 7,754.83 Mn By 2032

The global generative AI in design market size accounted for US$ 412.06 mn in 2022 and is projected to reach around USD 7,754.83 mn by 2032, growing at a CAGR of 34.11% from 2023 to 2032.

Generative AI in Design Market Size 2023 To 2032

Key Takeaways:

  • North America generated more than 40% of revenue share in 2022.
  • By application, the graphic design segment shows a leading growth in the generative AI in the design market.
  • By end-user, the large enterprises segment contributed more than 47% of revenue share in 2022.

Report Summary

The global generative AI in design market report provides a Point-by-Point and In-Depth analysis of global market size, regional and country-level market size, market share, segmentation market growth, competitive landscape, sales analysis, opportunities analysis, strategic market growth analysis, the impact of domestic and global market key players, value chain optimization, trade regulations, recent developments, product launches, area marketplace expanding, and technological innovations.

The study offers a comprehensive analysis on diverse features, including production capacities, demand, product developments, revenue generation, and sales in the generative AI in design market across the globe.

A comprehensive estimate on the generative AI in design market has been provided through an optimistic scenario as well as a conservative scenario, taking into account the sales of generative AI in design during the forecast period. Price point comparison by region with global average price is also considered in the study.

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Generative AI in Design Market Report Scope

Report CoverageDetails
Market Size in 2023USD 552.61 Million
Market Size by 2032USD 7,754.83 Million
Growth Rate from 2023 to 2032CAGR of 34.11%
Largest MarketNorth America
Base Year2022
Forecast Period2023 to 2032
Segments CoveredBy Application and By End-Users
Regions CoveredNorth America, Europe, Asia-Pacific, Latin America, and Middle East & Africa

Key Highlights:

Reports Coverage: It incorporates key market sections, key makers secured, the extent of items offered in the years considered, worldwide containerized generative AI in design market and study goals. Moreover, it contacts the division study gave in the report based on the sort of item and applications.

Market Outline: This area stresses the key investigations, market development rate, serious scene, market drivers, patterns, and issues notwithstanding the naturally visible pointers.

Market Production by Region: The report conveys information identified with import and fare, income, creation, and key players of every single local market contemplated are canvassed right now.

Also Read: Generative AI in Travel Market Size Analysis 2023 To 2032

Generative AI in Design Market Players

The report includes the profiles of key generative AI in design market companies along with their SWOT analysis and market strategies. In addition, the report focuses on leading industry players with information such as company profiles, components and services offered, financial information, key development in past five years.

Major companies operating in this area

  • Autodesk inc.
  • IBM Corporation
  • Microsoft Corporation
  • Bentley Systems
  • Nvidia Corporation
  • Adobe Inc.
  • Google LLC
  • OpenAI
  • Dassault Systèmes SE
  • Siemens

Market Segmentation

By Application

  • Product Design
  • Graphic Design
  • Interior Design
  • Fashion Design
  • Architecture

By End-Users

  • Large Enterprises
  • Small And Medium-Sized Enterprises (SMEs)
  • Individual Users

Regional Segmentation

  • North America (U.S., Canada, Mexico)
  • Europe (Germany, France, U.K., Italy, Spain, Rest of Europe)
  • Asia-Pacific (China, Japan, India, Southeast Asia and Rest of APAC)
  • Latin America (Brazil and Rest of Latin America)
  • Middle East and Africa (GCC, North Africa, South Africa, Rest of MEA)

Research Methodology

Secondary Research

It involves company databases such as Hoover’s: This assists us to recognize financial information, the structure of the market participants and industry’s competitive landscape.

The secondary research sources referred in the process are as follows:

  • Governmental bodies, and organizations creating economic policies
  • National and international social welfare institutions
  • Company websites, financial reports and SEC filings, broker and investor reports
  • Related patent and regulatory databases
  • Statistical databases and market reports
  • Corporate Presentations, news, press release, and specification sheet of Manufacturers

Primary Research

Primary research includes face-to-face interviews, online surveys, and telephonic interviews.

  • Means of primary research: Email interactions, telephonic discussions and Questionnaire-based research etc.
  • In order to validate our research findings and analysis, we conduct primary interviews of key industry participants. Insights from primary respondents help in validating the secondary research findings. It also develops Research Team’s expertise and market understanding.

TABLE OF CONTENT

Chapter 1. Introduction

1.1. Research Objective

1.2. Scope of the Study

1.3. Definition

Chapter 2. Research Methodology (Premium Insights)

2.1. Research Approach

2.2. Data Sources

2.3. Assumptions & Limitations

Chapter 3. Executive Summary

3.1. Market Snapshot

Chapter 4. Market Variables and Scope 

4.1. Introduction

4.2. Market Classification and Scope

4.3. Industry Value Chain Analysis

4.3.1. Raw Material Procurement Analysis

4.3.2. Sales and Distribution Channel Analysis

4.3.3. Downstream Buyer Analysis

Chapter 5. COVID 19 Impact on Generative AI in Design Market 

5.1. COVID-19 Landscape: Generative AI in Design Industry Impact

5.2. COVID 19 – Impact Assessment for the Industry

5.3. COVID 19 Impact: Global Major Government Policy

5.4. Market Trends and Opportunities in the COVID-19 Landscape

Chapter 6. Market Dynamics Analysis and Trends

6.1. Market Dynamics

6.1.1. Market Drivers

6.1.2. Market Restraints

6.1.3. Market Opportunities

6.2. Porter’s Five Forces Analysis

6.2.1. Bargaining power of suppliers

6.2.2. Bargaining power of buyers

6.2.3. Threat of substitute

6.2.4. Threat of new entrants

6.2.5. Degree of competition

Chapter 7. Competitive Landscape

7.1.1. Company Market Share/Positioning Analysis

7.1.2. Key Strategies Adopted by Players

7.1.3. Vendor Landscape

7.1.3.1. List of Suppliers

7.1.3.2. List of Buyers

Chapter 8. Global Generative AI in Design Market, By Application

8.1. Generative AI in Design Market, by Application, 2023-2032

8.1.1. Product Design

8.1.1.1. Market Revenue and Forecast (2020-2032)

8.1.2. Graphic Design

8.1.2.1. Market Revenue and Forecast (2020-2032)

8.1.3. Interior Design

8.1.3.1. Market Revenue and Forecast (2020-2032)

8.1.4. Fashion Design

8.1.4.1. Market Revenue and Forecast (2020-2032)

8.1.5. Architecture

8.1.5.1. Market Revenue and Forecast (2020-2032)

Chapter 9. Global Generative AI in Design Market, By End-Users

9.1. Generative AI in Design Market, by End-Users, 2023-2032

9.1.1. Large Enterprises

9.1.1.1. Market Revenue and Forecast (2020-2032)

9.1.2. Small And Medium-Sized Enterprises (SMEs)

9.1.2.1. Market Revenue and Forecast (2020-2032)

9.1.3. Individual Users

9.1.3.1. Market Revenue and Forecast (2020-2032)

Chapter 10. Global Generative AI in Design Market, Regional Estimates and Trend Forecast

10.1. North America

10.1.1. Market Revenue and Forecast, by Application (2020-2032)

10.1.2. Market Revenue and Forecast, by End-Users (2020-2032)

10.1.3. U.S.

10.1.3.1. Market Revenue and Forecast, by Application (2020-2032)

10.1.3.2. Market Revenue and Forecast, by End-Users (2020-2032)

10.1.4. Rest of North America

10.1.4.1. Market Revenue and Forecast, by Application (2020-2032)

10.1.4.2. Market Revenue and Forecast, by End-Users (2020-2032)

10.2. Europe

10.2.1. Market Revenue and Forecast, by Application (2020-2032)

10.2.2. Market Revenue and Forecast, by End-Users (2020-2032)

10.2.3. UK

10.2.3.1. Market Revenue and Forecast, by Application (2020-2032)

10.2.3.2. Market Revenue and Forecast, by End-Users (2020-2032)

10.2.4. Germany

10.2.4.1. Market Revenue and Forecast, by Application (2020-2032)

10.2.4.2. Market Revenue and Forecast, by End-Users (2020-2032)

10.2.5. France

10.2.5.1. Market Revenue and Forecast, by Application (2020-2032)

10.2.5.2. Market Revenue and Forecast, by End-Users (2020-2032)

10.2.6. Rest of Europe

10.2.6.1. Market Revenue and Forecast, by Application (2020-2032)

10.2.6.2. Market Revenue and Forecast, by End-Users (2020-2032)

10.3. APAC

10.3.1. Market Revenue and Forecast, by Application (2020-2032)

10.3.2. Market Revenue and Forecast, by End-Users (2020-2032)

10.3.3. India

10.3.3.1. Market Revenue and Forecast, by Application (2020-2032)

10.3.3.2. Market Revenue and Forecast, by End-Users (2020-2032)

10.3.4. China

10.3.4.1. Market Revenue and Forecast, by Application (2020-2032)

10.3.4.2. Market Revenue and Forecast, by End-Users (2020-2032)

10.3.5. Japan

10.3.5.1. Market Revenue and Forecast, by Application (2020-2032)

10.3.5.2. Market Revenue and Forecast, by End-Users (2020-2032)

10.3.6. Rest of APAC

10.3.6.1. Market Revenue and Forecast, by Application (2020-2032)

10.3.6.2. Market Revenue and Forecast, by End-Users (2020-2032)

10.4. MEA

10.4.1. Market Revenue and Forecast, by Application (2020-2032)

10.4.2. Market Revenue and Forecast, by End-Users (2020-2032)

10.4.3. GCC

10.4.3.1. Market Revenue and Forecast, by Application (2020-2032)

10.4.3.2. Market Revenue and Forecast, by End-Users (2020-2032)

10.4.4. North Africa

10.4.4.1. Market Revenue and Forecast, by Application (2020-2032)

10.4.4.2. Market Revenue and Forecast, by End-Users (2020-2032)

10.4.5. South Africa

10.4.5.1. Market Revenue and Forecast, by Application (2020-2032)

10.4.5.2. Market Revenue and Forecast, by End-Users (2020-2032)

10.4.6. Rest of MEA

10.4.6.1. Market Revenue and Forecast, by Application (2020-2032)

10.4.6.2. Market Revenue and Forecast, by End-Users (2020-2032)

10.5. Latin America

10.5.1. Market Revenue and Forecast, by Application (2020-2032)

10.5.2. Market Revenue and Forecast, by End-Users (2020-2032)

10.5.3. Brazil

10.5.3.1. Market Revenue and Forecast, by Application (2020-2032)

10.5.3.2. Market Revenue and Forecast, by End-Users (2020-2032)

10.5.4. Rest of LATAM

10.5.4.1. Market Revenue and Forecast, by Application (2020-2032)

10.5.4.2. Market Revenue and Forecast, by End-Users (2020-2032)

Chapter 11. Company Profiles

11.1. Autodesk inc.

11.1.1. Company Overview

11.1.2. Product Offerings

11.1.3. Financial Performance

11.1.4. Recent Initiatives

11.2. IBM Corporation

11.2.1. Company Overview

11.2.2. Product Offerings

11.2.3. Financial Performance

11.2.4. Recent Initiatives

11.3. Microsoft Corporation

11.3.1. Company Overview

11.3.2. Product Offerings

11.3.3. Financial Performance

11.3.4. Recent Initiatives

11.4. Bentley Systems

11.4.1. Company Overview

11.4.2. Product Offerings

11.4.3. Financial Performance

11.4.4. Recent Initiatives

11.5. Nvidia Corporation

11.5.1. Company Overview

11.5.2. Product Offerings

11.5.3. Financial Performance

11.5.4. Recent Initiatives

11.6. Adobe Inc.

11.6.1. Company Overview

11.6.2. Product Offerings

11.6.3. Financial Performance

11.6.4. Recent Initiatives

11.7. Google LLC

11.7.1. Company Overview

11.7.2. Product Offerings

11.7.3. Financial Performance

11.7.4. Recent Initiatives

11.8. OpenAI

11.8.1. Company Overview

11.8.2. Product Offerings

11.8.3. Financial Performance

11.8.4. Recent Initiatives

11.9. Dassault Systèmes SE

11.9.1. Company Overview

11.9.2. Product Offerings

11.9.3. Financial Performance

11.9.4. Recent Initiatives

11.10. Siemens

11.10.1. Company Overview

11.10.2. Product Offerings

11.10.3. Financial Performance

11.10.4. Recent Initiatives

Chapter 12. Research Methodology

12.1. Primary Research

12.2. Secondary Research

12.3. Assumptions

Chapter 13. Appendix

13.1. About Us

13.2. Glossary of Terms

Thanks for reading you can also get individual chapter-wise sections or region-wise report versions such as North America, Europe, or the Asia Pacific.

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